![how to drop items from inventory elder scrolls oblivion pc how to drop items from inventory elder scrolls oblivion pc](https://eso-hub.com/storage/headers/western-skyrim-zone-e-s-o-header-e6t-x0-v.jpg)
![how to drop items from inventory elder scrolls oblivion pc how to drop items from inventory elder scrolls oblivion pc](https://static.fandomspot.com/images/05/6466/12-keychain-oblivion-mod.jpg)
There is no need to mention that, according to my views, Oblivion is more or less a full-fledged RPG. There are no winners in an RPG, and the hunt for leveling-up has little influence over the gameplay as it is of no importance how witty and fit you are, but rather how sociable and charismatic you manage to be. Although they have a skill/attribute/level-up system, their outcome is decided on how well the character manages to interact with the beings that populate the world where the game takes place or his other human partners. They are severely lacking in the hate-bringing competitive and economic value. The major value of a true RPG is its social component. However, as in all the other games, the player's progress throughout the game has to follow a predetermined set of rules and guidelines. This means I, as a player, am the one that shapes the direction and outcome of the game.
#How to drop items from inventory elder scrolls oblivion pc free#
To put it all together, by role-playing game I understand assuming the role of the main character/characters and building up the narrative/narratives according to my free will, imagination and power to improvise. Wandering around and discovering long forgotten sites, being able to choose from virtually countless possibilities of solving or failing the quests you accept to undertake, being able to decide over the moral attributes (alignment, as in selfless, neutral or vile) of your main character/characters are just some of those aspects I search for in a RPG. I enjoy only those RPG-s that manage to preserve as much as possible from the essence of DnD/Pen and paper games (more here), not necessarily the fighting system, but rather the high level of interactivity of the main character/character with the environment and the beings that populate it. I will be honest and admit that I have conservative tastes concerning RPG-s.